Solarpunk Wiki
Practical guides for energy, farming, airships, crafting, co-op, and every system across the floating islands.
Last updated: June 9, 2026
Release & Platforms
Solarpunk launched as a full 1.0 release on June 8, 2026 across PC and consoles. Developed by Cyberwave and published by rokaplay, it is a cozy survival-craft sandbox set on handcrafted floating islands powered by renewable energy.
The game shipped complete rather than Early Access, with Xbox Game Pass day-one availability on console and PC.
Where to Play
PC players can buy Solarpunk on Steam and the Epic Games Store for $22.99 USD. Console versions are on PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. Xbox Game Pass Ultimate and PC Game Pass subscribers can play at no extra cost, with Xbox Play Anywhere and Cloud Gaming support.
A free Steam demo remains available for players who want to test energy and building mechanics before purchasing. GOG was announced pre-launch but was not available on release day — check official channels for updates.
| Platform | Store / Service | Notes |
|---|---|---|
| PC | Steam, Epic Games Store | $22.99, demo available |
| PC | Xbox PC Game Pass | Day-one inclusion |
| Xbox Series X|S | Xbox Store / Game Pass | Play Anywhere, Cloud Gaming |
| PlayStation 5 | PlayStation Store | No cross-play at launch |
| Nintendo Switch 2 | Nintendo eShop | No cross-play at launch |
| GOG | Not at launch | Monitor official announcements |
System Requirements
Solarpunk is modestly scoped for a modern Unreal Engine title. A stable internet connection is required for online co-op.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Windows 10/11 64-bit | Windows 11 64-bit |
| CPU | Intel i5-8400 / Ryzen 5 2600 | Intel i7 / Ryzen 7 |
| RAM | 6 GB | 8 GB |
| GPU | GTX 1660 6GB / RX 5500 XT 6GB | RTX 3060 / RX 7600 XT |
| Storage | 5 GB | 5 GB |
What Kind of Game Is This?
Solarpunk is best understood as a relaxed sandbox: roughly 20 hours of structured progression through quests, research, and trade, then open-ended base building, farming, decoration, and island exploration.
There is no PvP, no combat loop, no story campaign, and no dedicated servers. It is designed for solo play or small 4-player co-op sessions with friends on the same platform.
Beginner Guide
Your first hour should focus on survival basics: food, water, tools, and shelter. Solarpunk is forgiving, but hunger blocks sprinting and poor planning wastes your limited early cotton and ore.
Follow this route before chasing decorations or distant islands.
First 10 Steps
Complete these in order during your opening session.
- 1 Gather berries from bushes (E to interact). Eat one to restore hunger and unlock sprinting (Shift).
- 2 Collect sticks and stones from the ground. Craft a Stone Axe (F quick-craft menu) and chop your first tree.
- 3 Craft a Crafting Table and place it. Make a Stone Pickaxe for ore nodes.
- 4 Find clean water — fill bottles once you unlock glass, or drink from sources near your spawn island.
- 5 Build basic shelter with the Build Hammer. Wood walls and a roof protect crops from storms later.
- 6 Place a Research Table. Unlock Map, Chest, and Bottle early — storage and navigation matter more than decor.
- 7 Mine copper and iron nodes (avoid hitting iron ground patches with pickaxes until desperate — they break tools fast).
- 8 Plant wheat and cotton seeds immediately. Cotton is the main early bottleneck for research tiers.
- 9 Build your first Solar Panel and Battery before adding sprinklers or powered machines.
- 10 Complete the first quests from the Survival Guide to earn trade resources and blueprint progress.
Early Mistakes to Avoid
New players frequently stall progression by spending cotton on comfort items, overbuilding before power is stable, or mining iron ground patches instead of iron ore nodes.
Keep one inventory row reserved for seeds, one for food, and deposit everything else into chests as soon as the Chest research unlocks.
Pro tips
- Prioritize cotton planting on day one — many Tier 2–3 research items require cloth.
- Do not connect powered machines until you have at least one battery charged.
- Use the in-game Survival Guide quest log as your primary progression compass for the first 5 hours.
Controls
Solarpunk uses standard PC survival controls at launch. Custom key rebinding is supported in the full release. Controller support has been requested by the community; check your platform patch notes for the latest status.
PC Keyboard & Mouse
Default bindings for the most common actions.
| Action | Key | Notes |
|---|---|---|
| Move | W A S D | Sprint with Shift after eating |
| Interact / Harvest | E | Trees, ore, animals, stations |
| Inventory | Tab | Drag items to hotbar slots |
| Quick Craft | F | Opens portable crafting wheel |
| Hotbar select | 1–9 | Left-click to use equipped item |
| Build Hammer menu | Build Hammer equipped + mouse | Scroll wheel rotates pieces |
| Drop equipped item | Q | Careful — not a menu close key |
| Ping (co-op) | Middle mouse / assigned key | Marks locations for teammates |
| Airship controls | WASD + mouse when piloting | Wind affects travel speed |
Console & Accessibility Notes
PlayStation 5 and Xbox Series controllers follow platform-standard layouts where supported. AZERTY keyboard users can switch input language (Alt+Shift) or use in-game rebinds.
If movement feels stuck, check hunger first — you cannot sprint on an empty stomach, and low hunger can make traversal feel sluggish.
Pro tips
- Rebind Q if you habitually use it to close menus — default Q drops your equipped item.
- Use scroll wheel rotation when placing buildings instead of hold-to-rotate for faster layouts.
- Open the network display near your first solar panel to learn how power routing works visually.
Codes
Solarpunk is a premium single-purchase game, not a live-service gacha title. As of launch week, no officially verified redeem codes have been published by Cyberwave or rokaplay.
Be cautious of third-party sites listing fake codes — they often copy templates from unrelated games.
Current Code Status
No active promotional codes are confirmed. If codes are introduced for milestones, stream events, or community celebrations, they will likely appear through official channels first.
| Code | Reward | Status |
|---|---|---|
| None confirmed | — | No official codes at launch |
How to Redeem (When Available)
If redeem codes are added in a future update, the typical flow will be:
- 1 Launch Solarpunk and open Settings or the Rewards section.
- 2 Select Redeem Code and enter the code exactly as shown (case-sensitive).
- 3 Claim rewards from your inventory, mailbox, or rewards screen.
- 4 Verify codes only through official Discord, X, newsletter, or patch notes before sharing.
Official Information Channels
Follow rokaplay on Discord, X, YouTube, and the Solarpunk Steam community hub for authentic announcements. Avoid redeeming codes from unofficial wiki farms or ad-heavy aggregator sites.
Updates & Roadmap
Players frequently search for a Solarpunk Trello board or public roadmap. The developers have stated they do not maintain a public product roadmap — neither during early development nor at the 1.0 launch.
This does not mean the game is abandoned; it reflects a small two-person core team shipping a content-complete cozy sandbox rather than a live-service roadmap.
Official Stance on Roadmaps
The rokaplay FAQ answers "Do you have a product roadmap?" with: follow Twitter/Steam for news. There is no Trello, no public milestone board, and no promised DLC schedule at launch.
Community concerns about ~20 hours of structured content are valid for players seeking endless MMO-style updates. Solarpunk is positioned as a complete cozy experience with sandbox replay value, not a forever-expanding service.
How to Track Updates
Use these sources for verified patch notes and announcements.
- 1 Solarpunk Steam News hub and update changelists
- 2 rokaplay Discord server and newsletter
- 3 Official X account and YouTube devlogs
- 4 Platform store patch notes (Xbox, PlayStation, Nintendo)
- 5 This wiki — we update sections when verified gameplay changes occur
Launch-Day Known Issues
GOG release was delayed past the June 8 date. Cross-play is not supported at launch. Controller support and key rebinding were demo pain points addressed for PC release — verify your build version for console-specific fixes.
Research & Tier List
Progression flows through the Research Table (material-based unlocks) and the Tradebot Blueprint machine (trade-completion unlocks). Tier gates require specific rare materials — cotton, silicon, cobalt, algae, and more.
This tier list prioritizes survival and power before cosmetics.
Research Table Tier Upgrades
You must craft tier unlock items to access higher research rows.
| Tier | Unlock Item | Priority |
|---|---|---|
| Tier 1 | Default | S Tier — immediate |
| Tier 2 | 1x Silicon | S Tier — rush after first ore run |
| Tier 3 | 1x Cobalt | A Tier — needed for airship dock |
| Tier 4 | 1x Algae (Circuitboard) | A Tier — automation gate |
| Tier 5 | 1x Wheat | B Tier |
| Tier 6 | 1x Sunflower | B Tier — cooking and animals |
| Tier 7 | 1x Corn | B Tier — late comfort |
S-Tier Early Unlocks (Tier 1–2)
Unlock these before decoration packs.
| Research | Cost | Why |
|---|---|---|
| Map | 2x Cloth | Navigation essential |
| Chest | 3x Stone, 2x Wood, 2x Sticks | Storage prevents inventory clog |
| Bottle | 2x Glass | Water transport |
| Storage Shelves | 3x Wood, 2x Sticks | Early organization |
| Magnetic Fishing Rod | 1x Cloth, 1x Iron, 1x Stick | Food and trade items |
Blueprint / Tradebot Priority
Blueprint research sits at the Tradebot device. Trades that unlock airship tiers do not grant blueprints — plan trade routes accordingly.
| Blueprint | Tier | Priority |
|---|---|---|
| Solarpanel | 1 | S Tier |
| Energy Workbench | 1 | S Tier |
| Battery | 2 | S Tier |
| Windmill | 3 | A Tier |
| Transport Drone | 3 | A Tier |
| Sensor & Logic Block | 2 | B Tier |
| Energy Furnace | 2 | A Tier — ore processing |
| Postbox | 3 | B Tier — multiplayer logistics |
Pro tips
- Cotton is the hidden gate — plant every seed daily until you have surplus cloth.
- Never skip Battery research before adding sprinklers or drones.
- Tradebot airship tier trades are progression gates, not blueprint sources.
Energy & Power
Power in Solarpunk is a network problem: generators, batteries, cables, wireless connectors, and consumers must form a coherent grid. Weather and day/night cycles change output — plan for cloudy days and nighttime draw.
Generation Sources
Each source behaves differently under weather conditions.
| Source | Output | Best Use |
|---|---|---|
| Solar Panel | High in sun, zero at night/clouds | Daytime baseline |
| Small Wind Turbine | Varies with wind | All-weather supplement |
| Large Windmill | ~2x small turbine | Mid-game scaling |
| Hydro at water drops | Steady 24/7 | Islands with water features |
Starter Grid Recipe
For a first base powering Workbench, Research Table, and 4 Auto-Sprinklers: build 4 Solar Panels + 2 Wind Turbines + 4 Batteries. Assume cloudy solar output when calculating margins.
Rule: generation first, batteries second, powered devices third. Never attach a machine before its supply chain is live.
Advanced Network Tools
Batteries buffer day/night transitions with limited intake/output per unit — chain multiple batteries for large farms. Network Display shows live grid status. Sensors and Logic Blocks automate lights and sprinklers based on time and weather. Wireless connectors reduce cable clutter across large builds.
Pro tips
- Target battery capacity at 1.5× your total daily power draw.
- Place solar panels with clear sky exposure — obstructions drastically cut output.
- Use logic inverters to run sprinklers during day and lights at night.
Crafting & Items
Solarpunk contains 163+ crafting recipes across workstations, smelting, machines, and portable quick-craft. Items span resources, tools, food, airship parts, and automation components.
Core Resource Tiers
Resources escalate from island stone and wood to copper, iron, cobalt, quartz, and diamond nodes on distant islands.
| Tier | Materials | Primary Tools |
|---|---|---|
| Starter | Wood, Sticks, Stone, Berries | Stone Axe, Stone Pickaxe |
| Early | Copper Ore, Iron Ore, Glass | Furnace, Crafting Table |
| Mid | Cobalt, Cloth, Cotton | Energy Furnace, Loom |
| Late | Quartz, Diamond, Algae | Drill, Advanced machines |
Key Workstations
Crafting Table handles basic tools and components. Energy Workbench unlocks powered recipes. Furnace and Energy Furnace smelt ore. Recycler converts waste into useful materials. Vending Machine accepts tickets for cosmetic and utility items.
High-Value Spending Advice
Spend iron and cobalt on power and airship progression before cosmetic packs. Reserve diamond and quartz for confirmed endgame recipes. Use the in-game crafting calculator mindset: queue total ingredient costs before leaving your storage area.
Building
Building uses the Build Hammer with three material families: wood, glass, and brick. Foundation-based placement with rotation, demolition, and signage support creative sky-island homes.
Build Hammer Basics
Equip the Build Hammer to open the construction wheel. Scroll wheel rotates pieces; some players prefer this over hold-to-rotate. Demolish unwanted sections to recover partial materials. Green placement indicators show valid positions.
Structural Categories
Plan layout in functional zones before decorating.
- 1 Power district — generators, batteries, and machine cluster near cable hub
- 2 Farm block — greenhouse-protected plots with sprinkler coverage
- 3 Crafting yard — furnaces, workbenches, storage chests and shelves
- 4 Living quarter — decorations, couches, lighting (low priority early)
- 5 Airship dock — leave clear approach path for departure
Greenhouses
Glass-walled greenhouses protect crops from storm damage and stabilize farming output. Unlock greenhouse parts through research before scaling crop production.
Farming & Crops
Food comes primarily from crops and animals. Storms can damage exposed plants — greenhouses mitigate risk. Watering is manual early, then sprinkler-automated.
Crop Reference
Fourteen crop types support food, cloth, feed, and trade goods.
| Crop | Use | Notes |
|---|---|---|
| Wheat | Food, tier unlocks | Plant early |
| Cotton | Cloth — research gate | Highest priority crop |
| Carrot | Food, pig shelter | Animal chain |
| Corn | Late-tier unlocks | Mid-game |
| Sunflower | Tier 6 gate, feed | Animal progression |
| Raspberry | Food, seed pack | Foraging + farming |
| Tomato / Paprika | Cooking variety | After kitchen research |
| Watermelon | High-yield food | Space-intensive |
| Mushroom / Algae | Advanced recipes | Island-specific |
| Truffle | Luxury recipes | Pig synergy |
Cotton Strategy
You receive limited cotton seeds early. Every missed planting day delays cloth-dependent research by 24 hours. Expand plots before buying decoration research.
Pro tips
- Harvest and replant in the same session to avoid losing growth days.
- Connect sprinklers only after your power grid handles nighttime load.
- Store backup seeds in a dedicated chest — never carry your only cotton stack on trips.
Animals
Animals in Solarpunk coexist symbiotically — no exploitation mechanics. Chickens, pigs, and sheep provide eggs, milk, truffles, and other products when fed, watered, and sheltered.
Animal Roster
Each species has shelter and feed research gates.
| Animal | Product | Requirement |
|---|---|---|
| Chicken | Eggs | Shelter, feed, water |
| Pig | Truffles (when happy) | Pig Shelter, carrots |
| Sheep | Wool / milk | Shelter, sunflower feed |
| Bees | Honey, wax | Beehive near flowers |
Care Loop
Build shelters before purchasing animals. Automatic feeding and watering unlock late — until then, route manual care into your daily loop. Animal Transport research helps move livestock between islands.
Airships & Exploration
Each player owns a personal airship — solar-sail propulsion, customizable colors, upgradeable hull, engine, and cargo. Airships are how you reach distant islands for rare ores, seeds, and loot chests.
Airship Upgrade Path
Repair and upgrade at your Airship Dock.
| Component | Priority | Function |
|---|---|---|
| Airship Dock | S Tier | Launch and repair point |
| Airship Frame / Envelope | S Tier | Base flight capability |
| Solar Sails | A Tier | Efficient travel |
| Airship Engine | A Tier | Speed and wind handling |
| Cargo hold upgrades | B Tier | Haul more ore per trip |
| Repair Kit stock | A Tier | Avoid stranded trips |
Trip Planning
Check wind direction and battery charge before leaving. Pack food, water, spare pickaxes, and empty inventory slots for ore. Loot chest islands reward one-time bundles — mark completed islands on your map.
Map & Islands
The world consists of handcrafted floating islands across two biomes — not procedurally generated infinite terrain. Exploration supports resource goals rather than endless map coverage.
Island Types
Islands specialize in different resources and one-time rewards.
- 1 Home island — spawn, core base, Tradebot, early ore
- 2 Resource islands — copper, iron, cobalt, quartz, diamond nodes
- 3 Loot chest islands — one-time equipment and material bundles
- 4 Water-feature islands — hydro power potential at drop points
- 5 Rare seed islands — cotton alternatives and specialty crops
Exploration Checklist
Before marking an island complete:
- 1 Mine visible ore nodes with repaired tools
- 2 Open and loot chests (10 loot chest types in database)
- 3 Collect saplings and specialty seeds
- 4 Note hydro locations for future power expansion
- 5 Return, sort storage, and repair airship components
Automation
Automation removes repetitive chores once power and storage are stable. The wrong order is automating before your input/output routes are clear — fix the manual loop first, then automate the boring step.
Automation Tools
Each tool solves a specific late-game chore.
| Machine | Solves | Unlock Source |
|---|---|---|
| Auto-Sprinkler | Manual watering | Blueprint research |
| Transport Drone | Item hauling | Blueprint Tier 3 |
| Forester Bot | Wood gathering | Research Table late tier |
| Algae Drone | Algae collection | Research Table |
| Automatic Magnet Fisher | Fishing | Research + placement |
| Auto animal feed/water | Livestock chores | Late research |
Logic Automation
Connect Sensors and Logic Blocks to toggle lights and sprinklers by time or weather. Invert signals to flip day/night behavior. This is optional complexity — use it when manual switching becomes annoying.
Multiplayer & Co-op
Online co-op supports up to 4 players. One player hosts; there are no dedicated public servers. Each player has separate inventory, airship, and progression — you choose whether to build together or maintain personal corners.
How to Play Together
Hosting and joining use in-game invite flow — not redeem codes.
- 1 Host creates a session from the multiplayer menu
- 2 Invite friends via Steam friends, platform overlay, or invite codes shown in-session
- 3 Joining players spawn on the host island progress state
- 4 Use pings to mark ore, chests, and building spots
- 5 Postbox (Blueprint unlock) helps async item transfer between players
Cross-Play & Limitations
Cross-play is NOT supported at launch. PS5, Xbox, PC, and Switch 2 players cannot mix sessions. Cyberwave has not ruled out future cross-play but announced no timeline.
Drop-in/drop-out is supported on PC. Xbox Game Pass players can join other Game Pass or purchased owners on the same platform.
Achievements
Solarpunk includes 24 Steam achievements. They cover building, farming, exploration, airship travel, co-op, and completion milestones. Console platforms have equivalent trophy sets.
Achievement Categories
Work toward these groups naturally through progression.
| Category | Examples | Tip |
|---|---|---|
| Building | Place structures, decorate home | Combine with quest progress |
| Farming | Harvest crops, cook meals | Greenhouse accelerates |
| Exploration | Visit islands, open chests | Repair airship first |
| Airship | Travel distance, upgrades | Wind-boosted routes count |
| Co-op | Play with friends | Same-platform required |
| Completion | Quest chain, research | Follow Survival Guide |
FAQ
Quick answers to the most common Solarpunk questions at launch.
General
- 1 Is there combat? No — peaceful survival only.
- 2 Is there a story campaign? No — quest-guided sandbox progression.
- 3 How long is the game? ~20 hours structured content, then sandbox.
- 4 Is it on Game Pass? Yes — day one on Xbox Game Pass.
- 5 Is GOG available? Not at June 8 launch — watch official channels.
- 6 Does controller work on PC? Check latest patch — support was improved post-demo.
- 7 Is there cross-play? No at launch.
- 8 Are there redeem codes? None verified at launch.
- 9 Is there a Trello roadmap? No — developers do not publish one.